Back when the game was first revealed in March 2018, Super Smash Bros Ultimate held the slogan “Everyone is here.” Now that development is complete and we’re nearly a year away from releasing the final character and update, it seems like everyone who helped bring characters outside of Nintendo’s IP into the game begin to share their stories, including tekken series director Katsuhiro Harada.
In an interview with IGN about the story of tekken and details about the newly revealed tekken 8Harada explained how the now infamous smash An iteration of Kazuya Mishima has arrived in the game. And it all starts with smash creator Masahiro Sakurai.
Bandai Namco Studios was actually the main team behind the development of the latter two smash games, meaning it wasn’t strange to see Sakurai in the office working with the team and everyone nearby got used to his presence.
But, even with this history and knowledge of how Sakurai works, the Bandai team was shocked at how willing he was to fit Kazuya into his game.
Rather than asking questions of the team that had made tekken for more than two decades, Harada remembers Sakurai stating that he had already played a lot of tekken and studied the game thoroughly. This led him to approach the team with his own ideas of what makes tekken feel like tekken and things he knew had to be included in the game for Kazuya to be fit smash while bringing this tekken spirit.
“It was quite a shock, I mean in a positive way,” Harada told IGN.
“But it also made us think that he had all these characters from other franchises and different games in Smash Brothers, so to know so much about all these different IPs to be able to do that…he’s probably the only one who could Properly make this game.”
This attention to detail is something that has carried over to other development stories, such as SNK’s Yasuyuki Oda with the introduction of Terry Bogard in Ultimate.
Related: SNK’s Yasuyuki Oda Jokes About Bringing Sakuria To Help
In fact, Sakurai’s seemingly limitless drive and energy to learn about dozens of different video game franchises to ensure his team can accurately portray these characters in smash inspired Harada and part of the Bandai team. They saw his approach to tekken as “refreshing” because he came prepared but had his own ideas of what the franchise was at the core of gamers after more than two decades.
” Creating [the] tekken series, we always look at different fighting games or other games outside of the genre and think about what maybe to take away from that experience,” Harada said.
“But, he just went so much deeper into each of them, we thought there was still a lot we could learn ourselves from different products outside of tekken looking at his example.
This approach could play on certain elements of tekken 8 development is now well underway and the Bandai team is showing off bits.
But that’s not all Harada gave insight into; the topic of free fighting games has only gained momentum since MultiVersus exploded onto the scene and Riot Games confirmed the worst kept secret in fighting game development –Project L will be F2P at launch.
Harada and several other veteran fighting game developers have spoken openly about their concerns about the F2P model and what it might do for content scaling or historical preservation beyond a potential server shutdown. . But the tekken the boss just got interested in how the games like Project L could continue to rock the industry now that the pivot from arcade sales to console sales has taken hold.
“A lot of those titles were in arcades and then gradually we saw titles that wouldn’t come out in arcades and would go straight to console. So there was this shift in how we go from an arcade game where you invest a hundred yen… on the sale of a console version. It’s a complete package that contains everything that entails,” Harada told IGN.
“So there’s been this shift that’s happened, and now we’re seeing…I’m very interested in what’s going to happen with [Riot Games’] Project L. Perhaps there is another change in the way fighting games with its business model.
With tekken 8 on the horizon with updates for most major fighting games and Street Fighter 6 coming soon, fighting games are in a strong position right now.
You can read the full interview with Harada on IGN, which includes a preview of tekken 8 under development on Unreal Engine 5 and other details.