Destiny 2The latest raid is finally getting the hard mode treatment less than a month after release. The raid will receive its Master Mode, Raid Challenges, and Adept weapons (exclusive to the Master version) starting September 20, Bungie confirmed in a blog post today. The Destiny 2 version of the raid released on August 26, just days after Season of Plunder.
King’s Fall’s new activity suite will launch alongside the weekly reset on Tuesday, September 20. Players can expect to see various features similar to the Master versions of Vault of Glass and Vow of the Disciple, including a higher power level cap, Expert Weapons (called “Harrowed” based on data from light. gg) and Raid Challenges, which award double loot in the normal version.
The Master version of King’s Fall will have all encounters set at 1600 Power, the same level required for Master content such as Nightfalls and Ketchcrash. The Master version of King’s Fall will not have a contest mode, however. This means that unlike the day one raid, players’ levels won’t be capped and they can get close to the 20 power gap on day one (and even level up ahead of their opponents) .
In addition to the Master version, King’s Fall features new encounter-based challenges across all difficulties. Completing these challenges will award additional encounter loot in the base version of the raid, while completing them on the Master version will award players an Adept weapon. These challenges will rotate weekly and follow the order of encounters in King’s Fall.
It’s unclear if the game will follow the Adept system in Vault of Glass – which assigns a specific weapon to each challenge and they always roll with the Curated roll and another perk in columns three or four – or if Bungie will take after the pattern used in Vow of the Disciple, giving players a random adept weapon at the end of each challenge and apparently with a lock system that avoided giving players duplicates.
In addition to Adept weapons, completing encounters in the Master King’s Fall raid will award players high stat armor with a weekly focus, much like the system in Vault of Glass and Vow of the Disciple. For example, Master King’s Fall might give players armor with a high recovery roll one week, then a high discipline roll the next week.
Players can expect a challenge ahead of them in the Master’s version of King’s Fall, especially with additional champions (aside from just the unstoppable ones in Totems in the normal raid version) and likely Match Game and other modifiers. If you’re using Master King’s Fall, having a flexible loadout and adapting to shields and champions can be key to defeating Oryx.