Destiny 2 players are angry about the newly introduced starting penalties in Control, which made their way into the game after the 18.104.22.168 patch was rolled out yesterday. This isn’t Crucible’s first change this season, which adds to fans’ disappointment over it.
After patch 22.214.171.124. was rolled out, players were quick to report that leaving a control match would give them a warning about leaving penalties, and leaving matches multiple times would effectively kick them out of matchmaking. The metric was not included in the patch notes, which surprised players. It drew criticism from parts of the fanbase, who criticized the decision and claimed that Control quickly shifted from a fast-paced, casual game mode to a quasi-competitive game mode. “They might as well leave my Glory (Destiny 2ranked points) now go up in this playlist,” one user wrote.
The Leaving Penalty gives players a warning once they leave a match, and then leaving after receiving the warning can kick players out of matchmaking entirely for up to 30 minutes. The measure is not new in Destiny 2 (this even applies to Gambit PvEvP mode), although this is new to Control.
Additionally, players reported being punished for having connection issues or even giving up because they refused to play the Disjunction map, which some parts of the community also didn’t like. after his release.
The Starting Penalty isn’t the first change to Control this season, with Bungie introducing “loose” skill-based matchmaking (SBMM) to the playlist starting with Season of Plunder. The initiative received mixed feedback from fans. Some players thanked Bungie for better matches and for adding SBMM making games “competitive” and “fair” after facing opponents in similar skill brackets.
On the other hand, players also called for the removal of SBMM in Control, citing a series of issues. Common themes were that games were too sweaty and that prioritizing skill over connection led to slower games (although Bungie has tweaked the SBMM algorithm to improve connection issues).
Although the addition of skill-based matchmaking and balancing proved to be community-dividing, matches in Crucible modes without SBMM were extremely divergent and unbalanced, by Bungie’s own admission.
“In Control, skill disparities within a team can be stark,” Bungie wrote in its blog post announcing the addition of SBMM to the mode. More than half of check matches had a skill mismatch of 900 or more between the best and worst player in a match, “which is so important that the result is already known before a single shot is fired. “, said Bungie.
Despite adding SBMM to Control, Bungie was quick to announce that the changes would only extend to the mode, at least through Season 18. Trials of Osiris, the game’s flagship PvP game mode, will maintain its matchmaking, while Elimination and Glory will continue to use the same SBMM they already use, and the rest of the modes will continue to focus on connection first.